At the beginning of January, I was accepted into the Grow With Google Scholarship from Udacity. If you are not familar with this program, I really recommend that you check it out. Basically, Google is scholarships for the Nano degrees that are available on Udacity. However, the scholarship is split into two phases. During the first phase, they admit 10,000 or 15,000 into the first phase (depends on which track you applied for), and you have 3 months to complete the courses that they make available to you.
Update: 2018-07-15 - With the new updates to the blog it is no longer a PWA. This is coming soon… It has been awhile since my last post, and with a new year, I figured it was time for a change. I started looking into new ways to blog, and I decided to give Hexo a try. Also, with the switch to a new platform, I decided to update the look of my blog and went with a simple theme so I could just focus on the blog posts.
For this tutorial we are going to make a simple 2D snake game in Unity. If you are not familiar with the classic arcade game Snake, it is a game that was originally created in the 1970's, and it gained a lot of popularity when it was included on Nokia phones. The game itself has a few variants. For this tutorial, the main objective of the game is to eat as many apples as you can without running into the any of the walls, obstacles, or yourself.
Unity will be holding another live training session on December 19th, at 3:00 - 4:00 PM EST. For this live session they will be going over how to make a simple 2D flappy bird style game. During this session, they will be going over the flapping mechanic, spawning random obstacles, and setting up a simple game manager. This session will be hosted by Matthew-Schell. If you are interested in learning more or in signing up, you can do so here: https://unity3d.
This past weekend, I got the chance to participate in the Ludum Dare game jam. If you are not familiar with Ludum Dare it is a game jam that has been around for over 12 years. This time around the theme was “One Room”, so my teammates and I came up with the idea that you would play as a room in a house, and you would need to fight the rest of rooms to be the best room in the house.
Unity will be holding another live training session on November 14th, at 3:00 - 4:00 PM EST. For this live session they will be going over how to make a multiple choice quiz game. During this session, they will be going over the core game loop, the code architecture best practices, and how to make the code easy to maintain and extend. This session will be hosted by Matthew-Schell. If you are interested in learning more or in signing up, you can do so here: https://unity3d.
I have gotten a lot of request from people on how to connect to the APIs that are available from LivePerson using Postman, so I decided to share how to do this here. In order to follow along with this tutorial, you will need the API keys that are available for Engagement History API, and you will need access to the Postman App. To get these keys, you can log into the LiveEngage console, and grab them from them from the API tab under data sources, which is on the campaigns tab.
Last weekend a few friends from work and I decided to enter Ludum Dare. Ludum Dare is one of the longest running game jams that happens every April, August, and December. It has been around for 12 years, and we finally decided to enter this time around. It was a really interesting experience, since you have a strict deadline to make a game, and you do not receive the theme of the game jam until the jam starts.
The Engagement History API is an API that is available from LivePerson, and it allows for you to search, filter, and keep copies of chat transcripts and the related data, such as visitor information, agent information, and much more. Before writing any code to start querying the API, it can be useful to use a tool that will allow for you to connect to the API in seconds. This article discusses how you can use the RESTClient query to the Engagement History API.